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The techniques of achieving the look of comic-style are described in the eBook tutorial, this is post is more about the process of how I develop the technique/process. I have some experience working with ZBrush BPR and I have been fascinated with it since it was introduced, so I decided to try to get something looking good within ZBrush while keeping the process relatively simple. Unfortunately, they weren’t very relevant to what I was trying to do in ZBrush, as they were relying on a more sophisticated render engine. I didn’t really have a clear idea of where I was going when I started doing the render tests, but through research, and I found a couple of very interesting techniques with stunning results. Rendering 3D objects with a 2D look is nothing new, in fact, there are plenty of tutorials or breakdowns on how to reproduce the comic style in a 3D application. Once you understand some basic principles, creating things like ZBrush comic MatCaps is almost addictive! Text Prompts 'Water' Weight:0.9 'Epic cinematic brilliant stunning intricate meticulously detailed dramatic atmospheric maximalist digital matte painting' Weight:0. So what I did with this tutorial was to narrow down the tools and processes I needed to use in order to mimic the visual style of a comic-style artwork. But if you are like me, you know that getting the exact look you are aiming for, could be quite frustrating sometimes. Developing a process to recreate the look and feel of a “comic illustration” was really fun.
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